
Xbox has primarily been home to some incredible first-person and third-person shooter games, and the ongoing generation also seems to crown Xbox as the house of western RPGs.

With Kojima's next game rumored to be on Xbox, the studio will be catering to a new audience, and as such, should make this game more inclusive structure-wise. However, Death Stranding had the advantage of shipping to a platform that has been home to Kojima Productions' games since the beginning, and as a result it managed to generate enough revenue to cover the game's development cost and secure funding for the next project. Death Stranding - in several ways - is a vastly different experience from Kojima's Metal Gear games, and it's no surprise that people who were expecting it to be similar were disappointed.ĭeath Stranding's exclusive nature and not adhering to a broader audience had implications, as the game ended up performing underwhelmingly compared to Sony's first-party games like God of War (2018) and Marvel's Spider-Man.

While the core gameplay loop was fun and engaging, many mocked it for being a " walking simulator," thus limiting it from being accessible to a wide array of players. Death Stranding was a fresh, ambitious project from Kojima Productions that stood out for its unique gameplay mechanics and asynchronous multiplayer component.
